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Game info |
| | Ikari Warriors | | Genre | Shoot em Up | Developer | SNK | Publisher | SNK | Released | 1987 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Ikari Warriors is a vertical-scrolling shoot 'em up game developed by SNK for the arcades in 1986. A year later, the game was converted to several gaming consoles and home computers such as the Apple II, Amiga, Atari ST, Acorn Electron, Amstrad CPC, BBC Micro, C64, MSX2, ZX Spectrum, Nintendo NES, Atari 2600 and Atari 7800. The NES version was developed by Micronics. |
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Review |
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STORY / GAMEPLAY During a special-ops mission, your plane crashes in a jungle many miles away from your headquarters and this hostile jungle is your starting point of action! You can play the game alone by choosing one of the two available commandos (Ralf or Clark) and there is also the option to play the game with a friend in a 2-players mode. Your main mission is to shoot your way to the Ikari Village and destroy the enemy forces (which vary among soldiers, tanks, cannons and more). Your main weapon is a machine gun and you also carry a limited supply of hand grenades that, thankfully, can be restored by destroying enemy buildings and barracks. Additionally, the game offers the opportunity to ride a battle tank and bomb everything on sight. Your tank is immune to bullets but vulnerable to mines and cannons. This means that you must immediately abandon it once it's badly damaged. In that case, the tank will start to warn you by flashing and you have 3 seconds -or so- to get out and go away from it, otherwise you'll be killed by the explosion. The fuel is limited but you can replenish it with extra galons found along your way. Ikari Warriors is a unique arcade shooter for its time and many similar games that followed were actually based on its formula. It was SNK's attempt to "out-gun" Capcom's great Commando arcade game, a title that plays the same way but lacks some features like the use of a Tank. GRAPHICS / SOUND The MSX2 version is great, with huge, fast moving, sprites and smooth vertical scrolling. The level design is exceptional, with some really nice details and vivid colors. What is awkward here is the, almost colorless, tank sprite. The sound is great as well, offering in-game tunes along with some "catchy" sound FX. There is also a digitized voice of the hero, screaming after being hit! The sound here is only comparable to the Commodore 64 version. Overall, the MSX2 version is the best 8bit home computer port in terms of graphics and sound. | |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| MSX2CPU: ZiLOG Z80A at 3,58MHz MEMORY: 64Kb to 128Kb RAM, 64KB ROM (32Kb for bios, 16Kb for Basic v3, 16Kb for DiskROM) GRAPHICS: Yamaha V9938 with 128Kb VRAM (sometimes 64 or 192Kb) supporting 512x212 (16 colours out of 512) and 256x212 (256 colours) SOUND: Yamaha YM2149 (PSG) 3 channels, 8 octaves. Also supports Yamaha YM2413 (OPLL) known as FM-PAC capable of 9 channels FM or 6 channels FM + 5 drums and 15 pre-set instruments!
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| 9-bit RGB 512-color palette (16 on-screen) | | MSX2+: 15bit RGB 32,768-color palette (19,268 on screen) | |
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